Commit message (Collapse) | Author | Age | |
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* | Remove support for "O:" lines in s_info.txt | Bardur Arantsson | 2016-10-05 |
| | | | | If was actually not being used. | ||
* | Clean up ability_type | Bardur Arantsson | 2016-10-05 |
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* | Move ab_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move set_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move bg into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move class_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove meta_class_info | Bardur Arantsson | 2016-10-05 |
| | | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.) | ||
* | Move ow_info and ba_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move ra_gen and ra_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move v_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove unused player_class::sense_* members | Bardur Arantsson | 2016-09-17 |
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* | Remove unused fields in player_{class,race,race_mod} structs | Bardur Arantsson | 2016-09-17 |
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* | Remove 'alert_hitpoint' option; behave as if always set | Bardur Arantsson | 2016-06-23 |
| | | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely. | ||
* | Remove unused "rate" field from store_type | Bardur Arantsson | 2016-06-22 |
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* | Fix dimensions of "prison" vault | Bardur Arantsson | 2016-06-21 |
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* | Remove a couple of debug.txt references to Lua | Bardur Arantsson | 2016-06-20 |
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* | Remove wizard1.cc | Bardur Arantsson | 2016-06-20 |
| | | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes. | ||
* | Remove debug-only 'show all stats' code | Bardur Arantsson | 2016-06-20 |
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* | Remove WILD_SWAMP which was never implemented | Bardur Arantsson | 2016-06-20 |
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* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 |
| | | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters. | ||
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
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* | Avoid hardcoding most artifact numbers | Bardur Arantsson | 2016-03-27 |
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* | Reformat flags in *.txt files to be more tool-friendly | Bardur Arantsson | 2016-03-27 |
| | | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code | ||
* | Fix typos in r_info.txt | Bardur Arantsson | 2016-03-27 |
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* | Theme: Fix final guardian artifact for LoM | Bardur Arantsson | 2016-03-27 |
| | | | | | From comments in the files it seems that the intention was to use 'Curunuir', so switch from the non-existent RoF to that. | ||
* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Theme: Add Ring of Unmagic | Bardur Arantsson | 2016-03-10 |
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* | Remove stray FIXMEs | Bardur Arantsson | 2016-02-13 |
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* | Remove unused dungeon_info_type::next | Bardur Arantsson | 2016-02-05 |
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* | Remove mentions of the borg | Bardur Arantsson | 2016-02-05 |
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* | Remove useless V: lines from data files | Bardur Arantsson | 2015-12-11 |
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* | Remove ANGBAND_GRAF | Bardur Arantsson | 2015-12-11 |
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* | Remove obsolete pref and font files | Bardur Arantsson | 2015-12-11 |
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* | Increase home capacity drastically | Bardur Arantsson | 2015-12-11 |
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* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Remove dead Portable Hole code | Bardur Arantsson | 2015-06-11 |
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* | Change Spread Blows prerequisite: Weaponmastery -> Combat | Bardur Arantsson | 2015-04-14 |
| | | | | | It seems rather unfair that martial artists cannot get spread blows, and this should hopefully not be unbalancing. | ||
* | Lower level requirement for Erebor to 30 | Bardur Arantsson | 2015-04-14 |
| | | | | | | Many characters would have a rather long "slow period" between level ~30 and 35 -- and if the player gets themselves killed in Erebor it's their own fault. | ||
* | Theme: Disable "dense mist" in Barrow-downs | Bardur Arantsson | 2015-04-14 |
| | | | | | While it might be thematic the constant interruption to running was getting extremely annoying. | ||
* | Add a no-selling birth option | miramor | 2015-03-23 |
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* | Remove smart_cheat option | Bardur Arantsson | 2015-02-23 |
| | | | | Behave as if always FALSE. | ||
* | Remove unused t_basic.txt | Bardur Arantsson | 2015-02-23 |
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* | Remove dead BACT_* code and ba_info.txt entries | Bardur Arantsson | 2015-02-23 |
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* | Remove obsolete comments at start of st_info.txt | Bardur Arantsson | 2015-02-23 |
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* | Remove effectively unused variables | Bardur Arantsson | 2015-02-23 |
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* | Fix Trone the Thunderlord dropping a "nothing" artifact in Theme | Bardur Arantsson | 2015-02-23 |
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