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Author
Age
*
Lua: Remove add_new_power() Lua function
Bardur Arantsson
2012-04-07
*
Lua: Refactor Lua-based powers into C
Bardur Arantsson
2012-04-07
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Lua: Refactor all the corruption code into C
Bardur Arantsson
2012-04-07
*
Lua: Refactor the "set" part of player.corruption() to C
Bardur Arantsson
2012-04-07
*
Lua: Remove unused lose_all_corruptions()
Bardur Arantsson
2012-04-07
*
Lua: Remove dead Lua code dealing with corruption hooks
Bardur Arantsson
2012-04-07
*
Lua: Refactor vampire corruption logic to C
Bardur Arantsson
2012-04-07
*
Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to C
Bardur Arantsson
2012-04-07
*
Lua: Remove unneeded init of corrupt_anti_teleport_stopped
Bardur Arantsson
2012-04-07
*
Lua: Move "powers granted by corruptions" calculation from Lua to C.
Bardur Arantsson
2012-04-07
*
Lua: Moved corruption "can_gain" checks to C
Bardur Arantsson
2012-04-07
*
Lua: Remove Lua use of HOOK_QUAFF.
Bardur Arantsson
2012-04-07
*
Lua: Move uses of HOOK_READ to C
Bardur Arantsson
2012-04-07
*
Lua: Move HOOK_CALC_BONUS corruption code to C
Bardur Arantsson
2012-04-07
*
Lua: Move player.corrupt_anti_teleport_stopped variable to C
Bardur Arantsson
2012-04-07
*
Lua: Remove dead code from Theme spells.lua
Bardur Arantsson
2012-04-07
*
Lua: Move spell school usages of HOOK_CALC_BONUS to C
Bardur Arantsson
2012-04-07
*
Lua: Move HOOK_CALC_BONUS code for gods to C
Bardur Arantsson
2012-04-07
*
Lua: Move geomancy spell effects to C
Bardur Arantsson
2012-04-07
*
Lua: Remove HOOK_GF_EXEC and HOOK_GF_COLOR
Bardur Arantsson
2012-04-07
*
Lua: Move get_level_{use,max}_stick bits to C
Bardur Arantsson
2012-04-07
*
Lua: Move spell_chance() to C
Bardur Arantsson
2012-04-07
*
Lua: Move get_level_device() to C
Bardur Arantsson
2012-04-07
*
Lua: Move "Library" quest functions to C
Bardur Arantsson
2012-04-07
*
Lua: Move "Library" quest monster placement code to C
Bardur Arantsson
2012-04-07
*
Lua: Move Bounty Hunter quest to C
Bardur Arantsson
2012-04-07
*
Lua: Move "outfit player" code to C.
Bardur Arantsson
2012-04-07
*
Lua: Move module initialization code to C
Bardur Arantsson
2012-04-07
*
Refactor: Clean up process_dungeon_file()
Bardur Arantsson
2012-04-02
*
Refactor: Externalize all the maps
Bardur Arantsson
2012-04-02
*
Refactor: Eliminate duplicate Lua code from print_{book,spell}
Bardur Arantsson
2012-04-02
*
Remove unused Lua function have_object()
Bardur Arantsson
2012-04-02
*
Refactor: Move intro terminal code from Lua to C
Bardur Arantsson
2012-03-29
*
Refactor: Move compass() and approximate_distance() from Lua to C
Bardur Arantsson
2012-03-29
*
Remove unused Lua function dump_loadsave()
Bardur Arantsson
2012-03-29
*
Remove unused Lua functions for body modification
Bardur Arantsson
2012-03-29
*
Remove unused Lua functions for level generation.
Bardur Arantsson
2012-03-29
*
Remove unused Lua function corruption_spoiler_generate()
Bardur Arantsson
2012-03-29
*
Remove unused Lua functions stack_{push,pop}.
Bardur Arantsson
2012-03-29
*
Remove unused powers.lua functions.
Bardur Arantsson
2012-03-29
*
Remove unused execute_magic() and get_magic_power_lua()
Bardur Arantsson
2012-03-29
*
Remove unused stores.lua test function.
Bardur Arantsson
2012-03-29
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Import Theme repository into main repository
Bardur Arantsson
2012-03-29
*
Files: Remove panic saves.
Bardur Arantsson
2012-03-29
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Remove obsolete and pointless options.
Bardur Arantsson
2010-07-31
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"Far reaching attack" now works for *all* polearms.
Bardur Arantsson
2010-07-29
*
Bump version and restore "git" in version number for next development cycle.
Bardur Arantsson
2010-05-07
*
Make it possible to create "inventory" and "equipment" rules from the user in...
Bardur Arantsson
2010-05-04
*
Import typo fixes from Theme 1.2.0
Bardur Arantsson
2010-01-17
*
Renumber "molten glass wall" feature to hopefully avoid clashes with modules.
Bardur Arantsson
2010-01-17
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