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* Lua: Refactor the "set" part of player.corruption() to CBardur Arantsson2012-04-07
* Lua: Remove unused lose_all_corruptions()Bardur Arantsson2012-04-07
* Lua: Remove dead Lua code dealing with corruption hooksBardur Arantsson2012-04-07
* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
* Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to CBardur Arantsson2012-04-07
* Lua: Remove unneeded init of corrupt_anti_teleport_stoppedBardur Arantsson2012-04-07
* Lua: Move "powers granted by corruptions" calculation from Lua to C.Bardur Arantsson2012-04-07
* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
* Lua: Remove Lua use of HOOK_QUAFF.Bardur Arantsson2012-04-07
* Lua: Move uses of HOOK_READ to CBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
* Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
* Lua: Remove dead code from Theme spells.luaBardur Arantsson2012-04-07
* Lua: Move spell school usages of HOOK_CALC_BONUS to CBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
* Lua: Remove HOOK_GF_EXEC and HOOK_GF_COLORBardur Arantsson2012-04-07
* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
* Lua: Move "Library" quest functions to CBardur Arantsson2012-04-07
* Lua: Move "Library" quest monster placement code to CBardur Arantsson2012-04-07
* Lua: Move Bounty Hunter quest to CBardur Arantsson2012-04-07
* Lua: Move "outfit player" code to C.Bardur Arantsson2012-04-07
* Lua: Move module initialization code to CBardur Arantsson2012-04-07
* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Refactor: Externalize all the mapsBardur Arantsson2012-04-02
* Refactor: Eliminate duplicate Lua code from print_{book,spell}Bardur Arantsson2012-04-02
* Remove unused Lua function have_object()Bardur Arantsson2012-04-02
* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
* Remove unused Lua function dump_loadsave()Bardur Arantsson2012-03-29
* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
* Remove unused Lua functions stack_{push,pop}.Bardur Arantsson2012-03-29
* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
* Remove unused stores.lua test function.Bardur Arantsson2012-03-29
* Import Theme repository into main repositoryBardur Arantsson2012-03-29
* Files: Remove panic saves.Bardur Arantsson2012-03-29
* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
* "Far reaching attack" now works for *all* polearms.Bardur Arantsson2010-07-29
* Bump version and restore "git" in version number for next development cycle.Bardur Arantsson2010-05-07
* Make it possible to create "inventory" and "equipment" rules from the user in...Bardur Arantsson2010-05-04
* Import typo fixes from Theme 1.2.0Bardur Arantsson2010-01-17
* Renumber "molten glass wall" feature to hopefully avoid clashes with modules.Bardur Arantsson2010-01-17
* Removed *-ibm pref files.Bardur Arantsson2010-01-17
* Preparatory bits for next development cycle.Bardur Arantsson2010-01-17
* Bump version number and remove "(git)" suffix for release tagging.Bardur Arantsson2010-01-17