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* Remove more documentation mentions of trapsBardur Arantsson2016-10-08
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* Remove tr_info.txtBardur Arantsson2016-10-08
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* Remove disturb_detect optionBardur Arantsson2016-10-08
| | | | It serves no purpose now that traps are gone.
* Remove traps from maps and levelsBardur Arantsson2016-10-08
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* Update command.txt to account for trap removalBardur Arantsson2016-10-05
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* Bring Theme/debug.txt up to date with the T2 oneBardur Arantsson2016-10-05
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | If was actually not being used.
* Clean up ability_typeBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Move v_info into GameEditDataBardur Arantsson2016-10-05
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* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
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* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
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* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
| | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
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* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21
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* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
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* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
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* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
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* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
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* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
| | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code
* Fix typos in r_info.txtBardur Arantsson2016-03-27
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* Theme: Fix final guardian artifact for LoMBardur Arantsson2016-03-27
| | | | | From comments in the files it seems that the intention was to use 'Curunuir', so switch from the non-existent RoF to that.
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Theme: Add Ring of UnmagicBardur Arantsson2016-03-10
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* Remove stray FIXMEsBardur Arantsson2016-02-13
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* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
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* Remove mentions of the borgBardur Arantsson2016-02-05
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