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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Refactor: Externalize all the mapsBardur Arantsson2012-04-02
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* Refactor: Eliminate duplicate Lua code from print_{book,spell}Bardur Arantsson2012-04-02
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* Remove unused Lua function have_object()Bardur Arantsson2012-04-02
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* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
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* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
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* Remove unused Lua function dump_loadsave()Bardur Arantsson2012-03-29
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* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
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* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
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* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
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* Remove unused Lua functions stack_{push,pop}.Bardur Arantsson2012-03-29
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* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
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* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
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* Remove unused stores.lua test function.Bardur Arantsson2012-03-29
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* Import Theme repository into main repositoryBardur Arantsson2012-03-29
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* "Far reaching attack" now works for *all* polearms.Bardur Arantsson2010-07-29
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* Bump version and restore "git" in version number for next development cycle.Bardur Arantsson2010-05-07
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* Make it possible to create "inventory" and "equipment" rules from the user ↵Bardur Arantsson2010-05-04
| | | | interface. Thanks to morchant for the fix.
* Import typo fixes from Theme 1.2.0Bardur Arantsson2010-01-17
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* Renumber "molten glass wall" feature to hopefully avoid clashes with modules.Bardur Arantsson2010-01-17
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* Removed *-ibm pref files.Bardur Arantsson2010-01-17
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* Preparatory bits for next development cycle.Bardur Arantsson2010-01-17
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* Bump version number and remove "(git)" suffix for release tagging.Bardur Arantsson2010-01-17
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* Remove unused test.luaBardur Arantsson2010-01-17
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* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
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* Add an "install" target.Bardur Arantsson2010-01-17
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* Fix typos in text. Fixes taken from Theme 1.2.0.Bardur Arantsson2010-01-17
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* Remove version number from news.txt and news2.txt for packaging reasons.Bardur Arantsson2010-01-17
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* Import Killerbunnies patch: Two new automatizer rules types <inventory> and ↵Bardur Arantsson2010-01-12
| | | | /equipment> for checking whether an object is in your inventory (equipment respectively).
* Remove ANGBAND_LITE option.Bardur Arantsson2010-01-12
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* Bump version number and mark as a non-official version in IS_CVS.Bardur Arantsson2010-01-09
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* Import fix from CVS: Mimicry fixes + prevent permanent immunities from ↵Bardur Arantsson2010-01-08
| | | | Balrog Form corruption.
* Import fix from CVS: Make Abomination mimicry cloaks aggravate properly.Bardur Arantsson2010-01-08
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* Import fix from CVS: Fix up stairs in HoE, Mount Doom, Nether Realm and the ↵Bardur Arantsson2010-01-08
| | | | Small Water Cave.
* Import fix from CVS: Properly mark quest monsters as such.Bardur Arantsson2010-01-08
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* Import fix from CVS: Don't generate impassable glass walls.Bardur Arantsson2010-01-08
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* Import tome-2.3.5.Bardur Arantsson2010-01-08