summaryrefslogtreecommitdiff
path: root/lib
Commit message (Collapse)AuthorAge
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
|
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
|
* Move v_info into GameEditDataBardur Arantsson2016-10-05
|
* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
|
* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
|
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
| | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
|
* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21
|
* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
|
* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
|
* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
|
* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
|
* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
|
* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
| | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code
* Fix typos in r_info.txtBardur Arantsson2016-03-27
|
* Theme: Fix final guardian artifact for LoMBardur Arantsson2016-03-27
| | | | | From comments in the files it seems that the intention was to use 'Curunuir', so switch from the non-existent RoF to that.
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
|
* Theme: Add Ring of UnmagicBardur Arantsson2016-03-10
|
* Remove stray FIXMEsBardur Arantsson2016-02-13
|
* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
|
* Remove mentions of the borgBardur Arantsson2016-02-05
|
* Remove useless V: lines from data filesBardur Arantsson2015-12-11
|
* Remove ANGBAND_GRAFBardur Arantsson2015-12-11
|
* Remove obsolete pref and font filesBardur Arantsson2015-12-11
|
* Increase home capacity drasticallyBardur Arantsson2015-12-11
|
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Remove dead Portable Hole codeBardur Arantsson2015-06-11
|
* Change Spread Blows prerequisite: Weaponmastery -> CombatBardur Arantsson2015-04-14
| | | | | It seems rather unfair that martial artists cannot get spread blows, and this should hopefully not be unbalancing.
* Lower level requirement for Erebor to 30Bardur Arantsson2015-04-14
| | | | | | Many characters would have a rather long "slow period" between level ~30 and 35 -- and if the player gets themselves killed in Erebor it's their own fault.
* Theme: Disable "dense mist" in Barrow-downsBardur Arantsson2015-04-14
| | | | | While it might be thematic the constant interruption to running was getting extremely annoying.
* Add a no-selling birth optionmiramor2015-03-23
|
* Remove smart_cheat optionBardur Arantsson2015-02-23
| | | | Behave as if always FALSE.
* Remove unused t_basic.txtBardur Arantsson2015-02-23
|
* Remove dead BACT_* code and ba_info.txt entriesBardur Arantsson2015-02-23
|
* Remove obsolete comments at start of st_info.txtBardur Arantsson2015-02-23
|
* Remove effectively unused variablesBardur Arantsson2015-02-23
|
* Fix Trone the Thunderlord dropping a "nothing" artifact in ThemeBardur Arantsson2015-02-23
|
* Remove auto_destroy optionBardur Arantsson2015-02-23
|
* Remove no-op view_reduce_view optionBardur Arantsson2015-02-23
|
* Remove speak_unique optionBardur Arantsson2015-02-23
|
* Remove option plain_descriptionsBardur Arantsson2015-02-23
|
* Remove depth_in_feet option; always use levelBardur Arantsson2015-02-23
|
* Remove exp_need option; behave as if always setBardur Arantsson2015-02-23
|
* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Remove unused classes from p_info.txtBardur Arantsson2015-02-23
|
* Remove "HARDCORE=" and "SPELL=" handling for txt filesBardur Arantsson2015-02-23
| | | | | We no longer need the distinction between HARDCORE= and SPELL= any longer, so just get rid of the prefix.
* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.