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* New upstream version 2.41-ah~0.git.20200131Manoj Srivastava2020-05-27
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* Remove unused BASEANGBAND flagBardur Arantsson2017-06-13
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* Remove ZANGBAND and CTHANGBAND monstersBardur Arantsson2017-06-13
| | | | | There was no way to enable them anyway, so we might as well remove them + the code for them.
* Remove character backgroundBardur Arantsson2017-05-02
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* Remove RunecraftingBardur Arantsson2017-02-28
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* Remove long-obsolete Automatizer filesBardur Arantsson2017-02-28
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* Remove "adornment" amuletBardur Arantsson2016-12-22
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* Remove !SelfKnowledgeBardur Arantsson2016-10-22
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* Remove "defines.txt"Bardur Arantsson2016-10-16
| | | | | | | It's a maintenance nightmare -- which all but guarantees that it won't be maintained -- and of very limited value anyway. It's also an annoyance when cleaning up code dealing with items.
* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
| | | | | Since the removal of traps its only effect was diluting the list of flags "available" for randarts and sentient items.
* Remove Sneakiness from the skills.txt helpBardur Arantsson2016-10-16
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* Remove more documentation mentions of trapsBardur Arantsson2016-10-08
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* Remove tr_info.txtBardur Arantsson2016-10-08
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* Remove disturb_detect optionBardur Arantsson2016-10-08
| | | | It serves no purpose now that traps are gone.
* Remove traps from maps and levelsBardur Arantsson2016-10-08
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* Update command.txt to account for trap removalBardur Arantsson2016-10-05
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* Bring Theme/debug.txt up to date with the T2 oneBardur Arantsson2016-10-05
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | If was actually not being used.
* Clean up ability_typeBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Move v_info into GameEditDataBardur Arantsson2016-10-05
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* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
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* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
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* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
| | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
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* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21
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* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
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* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
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* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
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* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.