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path: root/src/CMakeLists.txt
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Use compile-to-library trick to reduce compilation timeBardur Arantsson2015-06-08
| | | | | | | | | Before we would be compiling most of the game engine code twice because of the test harness. In my totally non-rigorous benchmark this reduced the compilation time rather drastically from ~162s to ~96s. (Using a single CPU for compilation.)
* Use a single line per file in source listsBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* "Inline" cmovie_clean_line in files.ccBardur Arantsson2015-02-23
| | | | | It wasn't being used anywhere else, so we might as well limit is definition scope.
* Use explicit list of test files to avoid "forgot-to-regenerate"Bardur Arantsson2015-02-23
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* Add BanditCpp 1.1.4 test harnessBardur Arantsson2015-02-23
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* Remove old-style hooks codeBardur Arantsson2014-12-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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* Remove xaw frontend and inline maid-x11.cBardur Arantsson2014-12-13
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* Inline safe_calloc() and remove z-virt.cBardur Arantsson2014-12-13
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* Remove graphics supportBardur Arantsson2014-07-02
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* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Split "dice" outBardur Arantsson2013-09-27
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* Split out data typesBardur Arantsson2013-09-27
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* Split random quests from plots.cBardur Arantsson2013-09-27
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* Split the main quests from plots.cBardur Arantsson2013-09-27
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* Split "The One" quest from plots.cBardur Arantsson2013-09-27
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* Split "Ultra Good" quest from plots.cBardur Arantsson2013-09-27
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* Split "Ultra Evil" quest from plots.cBardur Arantsson2013-09-27
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* Split "Thieves!" quest from plots.cBardur Arantsson2013-09-27
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* Split Hobbit quest from plots.cBardur Arantsson2013-09-27
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* Split Troll quest from plots.cBardur Arantsson2013-09-27
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* Split Wight quest from plots.cBardur Arantsson2013-09-27
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* Split Nazgul quest from plots.cBardur Arantsson2013-09-27
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* Split Mushroom quest from plots.cBardur Arantsson2013-09-27
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* Split "Wolves!" quest from plots.cBardur Arantsson2013-09-27
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* Split Spider quest from plots.cBardur Arantsson2013-09-27
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* Split "Poisoned Water" quest from plots.cBardur Arantsson2013-09-27
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* Split "Dragons!" quest from plots.cBardur Arantsson2013-09-27
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* Split Eöl & God quests from plots.cBardur Arantsson2013-09-27
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* Split "Nirnaeth Arnoiedad" quest from plots.cBardur Arantsson2013-09-27
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* Split "Invasion of Gondolin" quest from plots.cBardur Arantsson2013-09-27
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* Split "Haunted House" quest from plots.cBardur Arantsson2013-09-27
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* Split "Between cities" quest from plots.cBardur Arantsson2013-09-27
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* Split Khazad-dum quest from plots.cBardur Arantsson2013-09-27
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* Split Narsil quest from plots.cBardur Arantsson2013-09-27
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* Split Thrain quest from plots.cBardur Arantsson2013-09-27
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* Split bounty hunter quest from plots.cBardur Arantsson2013-09-27
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* Split fireproofing quest from plots.cBardur Arantsson2013-09-27
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* Split library quest from plots.cBardur Arantsson2013-09-27
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* C++: Move Automatizer to C++Bardur Arantsson2013-09-27
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* Change spell_type to a semi-ADTBardur Arantsson2012-06-30
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* Split high score reading/writing into separate compilation unitBardur Arantsson2012-06-29
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* Quarks: Move subsystem to separate compilation unitBardur Arantsson2012-06-26
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* messages: Move message_* functions to separate compilation unitBardur Arantsson2012-06-26
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* Remove Lua references from CMakeLists.txtBardur Arantsson2012-06-25
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