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path: root/src/CMakeLists.txt
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* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
| | | | | We might as well delegate the massive implementation complexity and get rid of a ton of legacy code.
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Introduce new way of handling flagsBardur Arantsson2016-03-29
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* Add cppformat-2.0.0 vendor libraryBardur Arantsson2016-02-05
| | | | - Include only the necessary format.{cc,h} files to save space.
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
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* Inline init_lua_init()Bardur Arantsson2016-02-05
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Use compile-to-library trick to reduce compilation timeBardur Arantsson2015-06-08
| | | | | | | | | Before we would be compiling most of the game engine code twice because of the test harness. In my totally non-rigorous benchmark this reduced the compilation time rather drastically from ~162s to ~96s. (Using a single CPU for compilation.)
* Use a single line per file in source listsBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* "Inline" cmovie_clean_line in files.ccBardur Arantsson2015-02-23
| | | | | It wasn't being used anywhere else, so we might as well limit is definition scope.
* Use explicit list of test files to avoid "forgot-to-regenerate"Bardur Arantsson2015-02-23
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* Add BanditCpp 1.1.4 test harnessBardur Arantsson2015-02-23
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* Remove old-style hooks codeBardur Arantsson2014-12-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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* Remove xaw frontend and inline maid-x11.cBardur Arantsson2014-12-13
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* Inline safe_calloc() and remove z-virt.cBardur Arantsson2014-12-13
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* Remove graphics supportBardur Arantsson2014-07-02
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* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Split "dice" outBardur Arantsson2013-09-27
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* Split out data typesBardur Arantsson2013-09-27
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* Split random quests from plots.cBardur Arantsson2013-09-27
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* Split the main quests from plots.cBardur Arantsson2013-09-27
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* Split "The One" quest from plots.cBardur Arantsson2013-09-27
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* Split "Ultra Good" quest from plots.cBardur Arantsson2013-09-27
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* Split "Ultra Evil" quest from plots.cBardur Arantsson2013-09-27
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* Split "Thieves!" quest from plots.cBardur Arantsson2013-09-27
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* Split Hobbit quest from plots.cBardur Arantsson2013-09-27
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* Split Troll quest from plots.cBardur Arantsson2013-09-27
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* Split Wight quest from plots.cBardur Arantsson2013-09-27
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* Split Nazgul quest from plots.cBardur Arantsson2013-09-27
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* Split Mushroom quest from plots.cBardur Arantsson2013-09-27
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* Split "Wolves!" quest from plots.cBardur Arantsson2013-09-27
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* Split Spider quest from plots.cBardur Arantsson2013-09-27
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* Split "Poisoned Water" quest from plots.cBardur Arantsson2013-09-27
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* Split "Dragons!" quest from plots.cBardur Arantsson2013-09-27
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* Split Eöl & God quests from plots.cBardur Arantsson2013-09-27
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* Split "Nirnaeth Arnoiedad" quest from plots.cBardur Arantsson2013-09-27
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* Split "Invasion of Gondolin" quest from plots.cBardur Arantsson2013-09-27
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* Split "Haunted House" quest from plots.cBardur Arantsson2013-09-27
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