Commit message (Collapse) | Author | Age | |
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* | Switch almost everything over to C++ | Bardur Arantsson | 2013-09-27 |
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* | Constness fixes | Bardur Arantsson | 2013-09-27 |
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* | Split hooks into separate header | Bardur Arantsson | 2013-09-27 |
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* | Split random quests from plots.c | Bardur Arantsson | 2013-09-27 |
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* | Prevent friendly quest monsters in Theme | Bardur Arantsson | 2013-08-08 |
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* | Remove auto_notes and take_notes options | Bardur Arantsson | 2013-08-08 |
| | | | | We always set them to TRUE now. | ||
* | Remove unused chaos patron code | Bardur Arantsson | 2013-06-29 |
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* | Remove ALLOW_AUTOROLLER preprocessor define | Bardur Arantsson | 2012-06-27 |
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* | Remove USE_FAST_AUTOROLLER preprocessor define | Bardur Arantsson | 2012-06-27 |
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* | Remove SHOW_LIFE_RATE preprocessor define | Bardur Arantsson | 2012-06-27 |
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* | messages: Remove message__type; it's not really used. | Bardur Arantsson | 2012-06-26 |
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* | messages: Move message_* functions to separate compilation unit | Bardur Arantsson | 2012-06-26 |
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* | Remove unused variables. | Bardur Arantsson | 2012-06-26 |
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* | Lua: Move Vampire corruption handling to C | Bardur Arantsson | 2012-06-10 |
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* | Lua: Move automatic stat gain to C | Bardur Arantsson | 2012-06-09 |
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* | Lua: Move "god" help to C | Bardur Arantsson | 2012-06-09 |
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* | Lua: Move "class" help to C | Bardur Arantsson | 2012-06-09 |
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* | Lua: Move "subrace" help to C | Bardur Arantsson | 2012-06-09 |
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* | Lua: Move "race" help to C | Bardur Arantsson | 2012-06-09 |
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* | Lua: Move "Meta" spell functions to C | Bardur Arantsson | 2012-05-08 |
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* | Lua: Gods: Move Theme god definitions to C | Bardur Arantsson | 2012-04-11 |
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* | Lua: Remove quests.lua and remove unnecessary dynamism for quests | Bardur Arantsson | 2012-04-09 |
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* | Lua: God quests: Move quest setup to C | Bardur Arantsson | 2012-04-09 |
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* | Lua: Remove unnecessary dynamism from "powers" handling | Bardur Arantsson | 2012-04-07 |
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* | Lua: Refactor all the corruption code into C | Bardur Arantsson | 2012-04-07 |
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* | Lua: Move "outfit player" code to C. | Bardur Arantsson | 2012-04-07 |
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* | Lua: Move module initialization code to C | Bardur Arantsson | 2012-04-07 |
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* | Refactor: Remove unused/dead variables. | Bardur Arantsson | 2012-03-29 |
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* | Refactor: player_outfit(): Move "forge" closer to usage site. | Bardur Arantsson | 2012-03-29 |
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* | Remove RESTRICT_COMBINATIONS code. | Bardur Arantsson | 2012-03-29 |
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* | Remove SAVEFILE_USE_UID; it doesn't make sense when all files are stored in ↵ | Bardur Arantsson | 2012-03-29 |
| | | | | $HOME anyway. | ||
* | Files: Remove setuid support completely. | Bardur Arantsson | 2012-03-29 |
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* | Files: Remove panic saves. | Bardur Arantsson | 2012-03-29 |
| | | | | | It is NOT a good idea to save the game when memory may already be corrupted. | ||
* | Remove redefinition of "bool" for C++ friendliness. | Bardur Arantsson | 2011-02-20 |
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* | Remove dead (#if 0) code. | Bardur Arantsson | 2011-02-19 |
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* | Remove obsolete and pointless options. | Bardur Arantsson | 2010-07-31 |
| | | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly) | ||
* | Import tome-2.3.5. | Bardur Arantsson | 2010-01-08 |