Commit message (Collapse) | Author | Age | |
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* | Separate skill values from skill descriptions | Bardur Arantsson | 2016-09-17 |
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* | Split "inscription known" game state from inscription definitions | Bardur Arantsson | 2016-09-17 |
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* | Remove unused "quest_idx" parameter from quest_type::init() | Bardur Arantsson | 2016-09-17 |
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* | Move 'player_*' shared fields to new 'player_shared' struct | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
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* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
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* | Remove player_type::preserve field | Bardur Arantsson | 2016-09-17 |
| | | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it. | ||
* | Remove unused player_type::special field | Bardur Arantsson | 2016-09-17 |
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* | Rework player_race_mod::{title,desc} to std::string | Bardur Arantsson | 2016-09-17 |
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* | Change player_class::spec to a std::vector<> | Bardur Arantsson | 2016-09-17 |
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* | Use std::vector<> for object_proto members | Bardur Arantsson | 2016-09-17 |
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* | Unify obj_* fields into object_proto struct | Bardur Arantsson | 2016-09-17 |
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* | Add missing 'static' for a few functions in birth.cc | Bardur Arantsson | 2016-09-17 |
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* | Change meta_class_type::classes to std::vector | Bardur Arantsson | 2016-09-17 |
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* | Use std::vector for town_type::store | Bardur Arantsson | 2016-09-17 |
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* | Remove unused parameter from init_town() | Bardur Arantsson | 2016-06-23 |
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* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
| | | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.) | ||
* | Clean up "quick start" prompt | Bardur Arantsson | 2016-06-20 |
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* | Change player_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
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* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Build: Produce multiple independent executables | Bardur Arantsson | 2016-02-05 |
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* | Make get_player_race_name() return a std::string | Bardur Arantsson | 2016-02-05 |
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* | Remove MACINTOSH-compatibility code | Bardur Arantsson | 2015-12-29 |
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* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Split struct ability_type into separate header file | Bardur Arantsson | 2015-03-22 |
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* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
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* | Rename q_*.h headers to *.hpp and remove "extern C" wrappers | Bardur Arantsson | 2015-03-22 |
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* | Replace PRACE_FLAG{,2} macros with functions | Bardur Arantsson | 2015-03-07 |
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* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split "ToME options" out into options.{cc,hpp} | Bardur Arantsson | 2015-03-07 |
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* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split birth.cc "C" declarations to separate header file | Bardur Arantsson | 2015-03-07 |
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* | Split init2.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split files.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
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* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Split spells2.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
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* | Move cmd5.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it. | ||
* | Move cmd4.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Remove a little dead code while we're at it. | ||
* | Move help.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
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* | Move birth.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | | We leave the no_begin_screen variable because it needs to be accessed by non-C++ code. | ||
* | Move xtra2.cc functions to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | Remove some functions and make others static while we're at it. | ||
* | Move xtra1.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | | Make a couple of functions private to the module while we're at it. |