summaryrefslogtreecommitdiff
path: root/src/birth.cc
Commit message (Collapse)AuthorAge
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
|
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
|
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
|
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
|
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
|
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
|
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
| | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it.
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
|
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
|
* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
|
* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
|
* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
|
* Add missing 'static' for a few functions in birth.ccBardur Arantsson2016-09-17
|
* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
|
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
|
* Remove unused parameter from init_town()Bardur Arantsson2016-06-23
|
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Clean up "quick start" promptBardur Arantsson2016-06-20
|
* Change player_type to non-POD typeBardur Arantsson2016-06-20
|
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
|
* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
|
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
|
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
|
* Make get_player_race_name() return a std::stringBardur Arantsson2016-02-05
|
* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
|
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
|
* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
|
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
|
* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
|
* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
|
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split "ToME options" out into options.{cc,hpp}Bardur Arantsson2015-03-07
|
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Split birth.cc "C" declarations to separate header fileBardur Arantsson2015-03-07
|
* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
|
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
|
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
|
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cmd4.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Remove a little dead code while we're at it.
* Move help.cc function declarations to separate headerBardur Arantsson2015-02-23
|
* Move birth.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | We leave the no_begin_screen variable because it needs to be accessed by non-C++ code.
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.