Commit message (Collapse) | Author | Age | |
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* | Fixed reading character history | Elmo Todurov | 2016-10-06 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move bg into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move class_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove meta_class_info | Bardur Arantsson | 2016-10-05 |
| | | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.) | ||
* | Move rune_spells into player_type | Bardur Arantsson | 2016-10-05 |
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* | Move random_spells into player_type | Bardur Arantsson | 2016-10-05 |
| | | | | | # Conflicts: # src/loadsave.cc | ||
* | Move player_hp[] into Game | Bardur Arantsson | 2016-09-17 |
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* | Move wilderness structure into Game | Bardur Arantsson | 2016-09-17 |
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* | Use grid<> for wilderness grid | Bardur Arantsson | 2016-09-17 |
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* | Add missing 'static' | Bardur Arantsson | 2016-09-17 |
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* | Change skill_type struct to use 'bool' | Bardur Arantsson | 2016-09-17 |
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* | Separate skill values from skill descriptions | Bardur Arantsson | 2016-09-17 |
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* | Split "inscription known" game state from inscription definitions | Bardur Arantsson | 2016-09-17 |
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* | Remove unused "quest_idx" parameter from quest_type::init() | Bardur Arantsson | 2016-09-17 |
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* | Move 'player_*' shared fields to new 'player_shared' struct | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
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* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
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* | Remove player_type::preserve field | Bardur Arantsson | 2016-09-17 |
| | | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it. | ||
* | Remove unused player_type::special field | Bardur Arantsson | 2016-09-17 |
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* | Rework player_race_mod::{title,desc} to std::string | Bardur Arantsson | 2016-09-17 |
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* | Change player_class::spec to a std::vector<> | Bardur Arantsson | 2016-09-17 |
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* | Use std::vector<> for object_proto members | Bardur Arantsson | 2016-09-17 |
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* | Unify obj_* fields into object_proto struct | Bardur Arantsson | 2016-09-17 |
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* | Add missing 'static' for a few functions in birth.cc | Bardur Arantsson | 2016-09-17 |
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* | Change meta_class_type::classes to std::vector | Bardur Arantsson | 2016-09-17 |
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* | Use std::vector for town_type::store | Bardur Arantsson | 2016-09-17 |
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* | Remove unused parameter from init_town() | Bardur Arantsson | 2016-06-23 |
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* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
| | | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.) | ||
* | Clean up "quick start" prompt | Bardur Arantsson | 2016-06-20 |
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* | Change player_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
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* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Build: Produce multiple independent executables | Bardur Arantsson | 2016-02-05 |
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* | Make get_player_race_name() return a std::string | Bardur Arantsson | 2016-02-05 |
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* | Remove MACINTOSH-compatibility code | Bardur Arantsson | 2015-12-29 |
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* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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