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birth.cc
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Author
Age
*
Remove unused UNIQUE_4 monster race flag
Bardur Arantsson
2017-06-13
*
Fix a potential infinite loop using random race modifier choice
Bardur Arantsson
2017-06-13
*
Make a few globals static
Bardur Arantsson
2017-06-13
*
Move "messages" to Game struct
Bardur Arantsson
2017-06-13
*
Move random_artifacts to Game struct
Bardur Arantsson
2017-05-02
*
Remove redundant (void) parameters and return value casts
Bardur Arantsson
2017-05-02
*
Remove character background
Bardur Arantsson
2017-05-02
*
Move previous_char to Game struct
Bardur Arantsson
2017-05-02
*
Move player_{name,base} to Game
Bardur Arantsson
2017-05-02
*
Fixed reading character history
Elmo Todurov
2016-10-06
*
Remove traps
Bardur Arantsson
2016-10-05
*
Move t_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move a_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move k_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move r_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move s_{info,descriptors} to Game/GameEdtiData
Bardur Arantsson
2016-10-05
*
Move st_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move d_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move bg into GameEditData
Bardur Arantsson
2016-10-05
*
Move race_info and race_mod_info to GameEditData
Bardur Arantsson
2016-10-05
*
Move class_info to GameEditData
Bardur Arantsson
2016-10-05
*
Remove meta_class_info
Bardur Arantsson
2016-10-05
*
Move rune_spells into player_type
Bardur Arantsson
2016-10-05
*
Move random_spells into player_type
Bardur Arantsson
2016-10-05
*
Move player_hp[] into Game
Bardur Arantsson
2016-09-17
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Use grid<> for wilderness grid
Bardur Arantsson
2016-09-17
*
Add missing 'static'
Bardur Arantsson
2016-09-17
*
Change skill_type struct to use 'bool'
Bardur Arantsson
2016-09-17
*
Separate skill values from skill descriptions
Bardur Arantsson
2016-09-17
*
Split "inscription known" game state from inscription definitions
Bardur Arantsson
2016-09-17
*
Remove unused "quest_idx" parameter from quest_type::init()
Bardur Arantsson
2016-09-17
*
Move 'player_*' shared fields to new 'player_shared' struct
Bardur Arantsson
2016-09-17
*
Move ability_type::acquired to p_ptr struct
Bardur Arantsson
2016-09-17
*
Replace RNG with PCG random number generator
Bardur Arantsson
2016-09-17
*
Move all options to a struct instead of using globals
Bardur Arantsson
2016-09-17
*
Remove player_type::preserve field
Bardur Arantsson
2016-09-17
*
Remove unused player_type::special field
Bardur Arantsson
2016-09-17
*
Rework player_race_mod::{title,desc} to std::string
Bardur Arantsson
2016-09-17
*
Change player_class::spec to a std::vector<>
Bardur Arantsson
2016-09-17
*
Use std::vector<> for object_proto members
Bardur Arantsson
2016-09-17
*
Unify obj_* fields into object_proto struct
Bardur Arantsson
2016-09-17
*
Add missing 'static' for a few functions in birth.cc
Bardur Arantsson
2016-09-17
*
Change meta_class_type::classes to std::vector
Bardur Arantsson
2016-09-17
*
Use std::vector for town_type::store
Bardur Arantsson
2016-09-17
*
Remove unused parameter from init_town()
Bardur Arantsson
2016-06-23
*
Rework PR{1,2}_* flags to flag_set<>
Bardur Arantsson
2016-06-22
*
Clean up "quick start" prompt
Bardur Arantsson
2016-06-20
*
Change player_type to non-POD type
Bardur Arantsson
2016-06-20
*
Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>
Bardur Arantsson
2016-06-20
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