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path: root/src/birth.cc
Commit message (Expand)AuthorAge
* Fixed reading character historyElmo Todurov2016-10-06
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move rune_spells into player_typeBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Add missing 'static'Bardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
* Add missing 'static' for a few functions in birth.ccBardur Arantsson2016-09-17
* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
* Remove unused parameter from init_town()Bardur Arantsson2016-06-23
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Clean up "quick start" promptBardur Arantsson2016-06-20
* Change player_type to non-POD typeBardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
* Make get_player_race_name() return a std::stringBardur Arantsson2016-02-05
* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
* Split types.h into separate header for each typeBardur Arantsson2015-06-07