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path: root/src/birth.cc
Commit message (Expand)AuthorAge
* Move special_level[] to Game structBardur Arantsson2017-09-07
* Avoid overwriting existing characters for "New Character"Bardur Arantsson2017-06-13
* Remove unused UNIQUE_4 monster race flagBardur Arantsson2017-06-13
* Fix a potential infinite loop using random race modifier choiceBardur Arantsson2017-06-13
* Make a few globals staticBardur Arantsson2017-06-13
* Move "messages" to Game structBardur Arantsson2017-06-13
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove character backgroundBardur Arantsson2017-05-02
* Move previous_char to Game structBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Fixed reading character historyElmo Todurov2016-10-06
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move rune_spells into player_typeBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Add missing 'static'Bardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
* Add missing 'static' for a few functions in birth.ccBardur Arantsson2016-09-17
* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
* Remove unused parameter from init_town()Bardur Arantsson2016-06-23
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Clean up "quick start" promptBardur Arantsson2016-06-20