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path: root/src/birth.cc
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* Move special_level[] to Game structBardur Arantsson2017-09-07
| | | | Refactor into a multi_array<> to make it more robust.
* Avoid overwriting existing characters for "New Character"Bardur Arantsson2017-06-13
| | | | Fixes #17
* Remove unused UNIQUE_4 monster race flagBardur Arantsson2017-06-13
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* Fix a potential infinite loop using random race modifier choiceBardur Arantsson2017-06-13
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* Make a few globals staticBardur Arantsson2017-06-13
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* Move "messages" to Game structBardur Arantsson2017-06-13
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* Move random_artifacts to Game structBardur Arantsson2017-05-02
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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove character backgroundBardur Arantsson2017-05-02
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* Move previous_char to Game structBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Fixed reading character historyElmo Todurov2016-10-06
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move rune_spells into player_typeBardur Arantsson2016-10-05
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* Move random_spells into player_typeBardur Arantsson2016-10-05
| | | | | # Conflicts: # src/loadsave.cc
* Move player_hp[] into GameBardur Arantsson2016-09-17
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Add missing 'static'Bardur Arantsson2016-09-17
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* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
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* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
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* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
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* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
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* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Remove player_type::preserve fieldBardur Arantsson2016-09-17
| | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it.
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
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* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
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* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
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* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
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* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
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* Add missing 'static' for a few functions in birth.ccBardur Arantsson2016-09-17
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* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
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* Use std::vector for town_type::storeBardur Arantsson2016-09-17
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* Remove unused parameter from init_town()Bardur Arantsson2016-06-23
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Clean up "quick start" promptBardur Arantsson2016-06-20
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