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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Simplify show_file function signatureBardur Arantsson2016-02-05
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Add missing "static" to is_state_aux/kind_is_themeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Move cmd3.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Remove dead codeBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move store.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
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* Remove ba_head, ba_nameBardur Arantsson2015-02-23
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* Remove old bounty codeBardur Arantsson2015-02-23
| | | | | None of it actually seems to be used any longer; the bounty hunter quest is delegated to q_bounty.cc.
* Remove dead BACT_* code and ba_info.txt entriesBardur Arantsson2015-02-23
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* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
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* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Remove unused HOOK_BUILDING_ACTIONBardur Arantsson2014-12-23
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* Update HOOK_QUEST_FINISH to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_QUEST_FAIL to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_INIT_QUEST to new-style hookBardur Arantsson2014-12-23
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* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
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* Switch almost everything over to C++Bardur Arantsson2013-09-27