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* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Let Magic Mapping map the whole levelBardur Arantsson2016-06-20
| | | | | It was always pretty weird to have the mapping depend on the size of the active "viewport".
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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* Convert cave-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Remove dead codeBardur Arantsson2015-02-23
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* Fix hallucinatory monsters/itemsBardur Arantsson2015-02-23
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* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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* Remove graphics supportBardur Arantsson2014-07-02
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* Replace usages of WIPE/C_WIPE with memset()Bardur Arantsson2014-06-26
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* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
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* Remove cmovie supportBardur Arantsson2014-06-25
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* Switch almost everything over to C++Bardur Arantsson2013-09-27