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* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
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* Move 'effects' global into Game structBardur Arantsson2019-02-15
| | | | | We change the type to std::vector<> while we're at it and make cave_type::effect to a boost::optional<>
* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07