Commit message (Collapse) | Author | Age | |
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* | Migrate all headers to C++-only | Bardur Arantsson | 2019-02-15 |
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* | Move 'effects' global into Game struct | Bardur Arantsson | 2019-02-15 |
| | | | | | We change the type to std::vector<> while we're at it and make cave_type::effect to a boost::optional<> | ||
* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |