Commit message (Collapse) | Author | Age | |
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* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
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* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Split "inscription known" game state from inscription definitions | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
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* | Factor out 'flush_failure' option handling | Bardur Arantsson | 2016-09-17 |
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* | Remove effectively dead sound() code | Bardur Arantsson | 2016-09-17 |
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* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
| | | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.) | ||
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
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* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Shorten a bit of text | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Remove formal "min" parameter to get_level() | Bardur Arantsson | 2016-02-05 |
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* | Remove strfmt() | Bardur Arantsson | 2015-12-11 |
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* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove effectively dead code for "pattern walking" | Bardur Arantsson | 2015-12-11 |
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* | Refactor race_info_idx() to avoid "invisible" static pointers | Bardur Arantsson | 2015-12-11 |
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* | Fix undefined behavior in wizard mode | Bardur Arantsson | 2015-10-31 |
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* | Remove unused IM_MELEE flag | Bardur Arantsson | 2015-09-14 |
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* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
* | Remove '*' portion of prompt for pet command | Bardur Arantsson | 2015-06-08 |
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* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
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* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
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* | Inline various GOD macros | Bardur Arantsson | 2015-03-22 |
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* | Replace PRACE_FLAG{,2} macros with functions | Bardur Arantsson | 2015-03-07 |
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* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split option variables into separate header and source file | Bardur Arantsson | 2015-03-07 |
| | | | | | | | | | Remove unused testing_stack testing_carry options while we're at it. | ||
* | Move melee*.cc declaration to separate header files | Bardur Arantsson | 2015-03-07 |
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* | Move lua_bind.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
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* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split files.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split wild.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
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* | Split monster3.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
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* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
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* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Split spells2.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
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* | Split spells1.cc declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Make a couple of the functions static while we're at it | ||
* | Split traps.cc function declarations to separate file | Bardur Arantsson | 2015-02-23 |
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* | Make a couple of functions static | Bardur Arantsson | 2015-02-23 |
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* | Move cmd5.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it. | ||
* | Move cmd4.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Remove a little dead code while we're at it. | ||
* | Move cmd1.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Also remove unused step_effects() function while we're at it |