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* Move special_level[] to Game structBardur Arantsson2017-09-07
| | | | Refactor into a multi_array<> to make it more robust.
* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
| | | | (This won't cover nearly all cases, but it helps a little.)
* Remove "feet" displayBardur Arantsson2017-06-13
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* Move "messages" to Game structBardur Arantsson2017-06-13
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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove character backgroundBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
| | | | | We might as well delegate the massive implementation complexity and get rid of a ton of legacy code.
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Add missing includeBardur Arantsson2016-05-12
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Remove insert_sort_quest()Bardur Arantsson2016-02-13
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* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
| | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting.
* Inline a lambdaBardur Arantsson2016-02-13
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* Fix multiple potential underflows in plural_auxBardur Arantsson2016-02-05
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* Simplify show_file function signatureBardur Arantsson2016-02-05
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* Remove path_temp in favor of boost::fs::unique_path()Bardur Arantsson2016-02-05
| | | | This gets rid of one #ifdef WINDOWS hack at least.
* Make get_day() return std::stringBardur Arantsson2016-02-05
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* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
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* Remove get_month_name()Bardur Arantsson2015-12-28
| | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used.
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Remove duplicate option-interaction codeBardur Arantsson2015-03-07
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* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split levels.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Move cmd4.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Remove a little dead code while we're at it.
* Make a few functions module-static and remove dead codeBardur Arantsson2015-02-23
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