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* Remove dead codeBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
* Split out "apply effect" from use_symbiotic_power()Bardur Arantsson2016-03-10
* Split "choice" from "action" in use_symbiotic_power()Bardur Arantsson2016-03-10
* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
* Reduce local variable scopes in use_symbiotic_power()Bardur Arantsson2016-03-10
* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Move print_book() to cmd5.cc and make it staticBardur Arantsson2015-12-11
* Remove redundant assignments to "where" in browse_school_spell()Bardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Add missing includes for new Boost versionBardur Arantsson2015-06-07
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
* Rename "pval" parameter to "spell_idx" for clarityBardur Arantsson2015-04-14
* Limit is_spell_ok() parameter to pval instead of object_typeBardur Arantsson2015-03-22
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells4.cc declarations into separate header fileBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move birth.cc function declarations to separate headerBardur Arantsson2015-02-23
* Remove dead codeBardur Arantsson2015-02-23
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
* Move corrupt.cc function declarations to separate headerBardur Arantsson2015-02-23
* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
* Consolide the two spell_type headersBardur Arantsson2015-02-23