summaryrefslogtreecommitdiff
path: root/src/cmd5.cc
Commit message (Collapse)AuthorAge
* Remove dead codeBardur Arantsson2016-09-17
| | | | Fixes a few compiler warnings.
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
|
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
|
* Remove dead codeBardur Arantsson2016-09-17
|
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
|
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
|
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
|
* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
|
* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
| | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic.
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
| | | | | This split makes it much clearer which functionality is being used at call sites. We also eliminate a little bit of duplicate code.
* Split out "apply effect" from use_symbiotic_power()Bardur Arantsson2016-03-10
|
* Split "choice" from "action" in use_symbiotic_power()Bardur Arantsson2016-03-10
|
* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
|
* Reduce local variable scopes in use_symbiotic_power()Bardur Arantsson2016-03-10
|
* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
|
* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
|
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
|
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Move print_book() to cmd5.cc and make it staticBardur Arantsson2015-12-11
|
* Remove redundant assignments to "where" in browse_school_spell()Bardur Arantsson2015-12-11
|
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Add missing includes for new Boost versionBardur Arantsson2015-06-07
|
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
|
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
|
* Rename "pval" parameter to "spell_idx" for clarityBardur Arantsson2015-04-14
|
* Limit is_spell_ok() parameter to pval instead of object_typeBardur Arantsson2015-03-22
|
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
|
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
|
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
|
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells4.cc declarations into separate header fileBardur Arantsson2015-02-23
|
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
|
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
|
* Move birth.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | We leave the no_begin_screen variable because it needs to be accessed by non-C++ code.
* Remove dead codeBardur Arantsson2015-02-23
|
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
|
* Move corrupt.cc function declarations to separate headerBardur Arantsson2015-02-23
|
* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
|
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
|
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
|
* Consolide the two spell_type headersBardur Arantsson2015-02-23
|