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path: root/src/cmd6.c
Commit message (Collapse)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Remove unnecessary castsBardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Rework paralysis to avoid insta-deathBardur Arantsson2013-08-08
| | | | | | | | Paralysis would mean instant death (even when hit by a lowly floating eye), but this is not really an interesting mechanic. It has been reworked to not be cumulative, such that it isn't a death sentence, but is still very dangerous if the paralyzer is faster than the player.
* !oExperience always grants 100K XPBardur Arantsson2013-08-08
| | | | | If you're lucky enough to find it early, you should be able to take full advantage of it.
* Remove unused variableBardur Arantsson2013-06-29
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* Change spell_type to a semi-ADTBardur Arantsson2012-06-30
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* Lua: Move Theme's Longbottom Leaf code to CBardur Arantsson2012-06-10
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* Lua: Reintroduce the "obvious" flag from castingBardur Arantsson2012-05-29
| | | | This got accidentally removed when moving the spell functions to C.
* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
| | | | (Yay automated translation!)
* Lua: Move handling of spell descriptions to CBardur Arantsson2012-05-24
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* Lua: Moved mimicry to CBardur Arantsson2012-04-07
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* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Lua: Remove HOOK_QUAFF completelyBardur Arantsson2012-04-07
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* Lua: Remove Lua use of HOOK_QUAFF.Bardur Arantsson2012-04-07
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* Lua: Remove HOOK_READ completelyBardur Arantsson2012-04-07
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* Lua: Move uses of HOOK_READ to CBardur Arantsson2012-04-07
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* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
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* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
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* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Fix C++-style commentsBardur Arantsson2012-03-29
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* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Import tome-2.3.5.Bardur Arantsson2010-01-08