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* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove identify_fully()Bardur Arantsson2018-03-25
* Remove unused hook_eat_out structBardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* Remove redundant item identification codeBardur Arantsson2018-03-25
* Remove ID_FULL/ID_PLAIN activationsBardur Arantsson2018-03-25
* Remove IDENT_EMPTYBardur Arantsson2018-03-25
* Remove fountain identificationBardur Arantsson2018-03-25
* Remove identification from quaff_potion()Bardur Arantsson2018-03-25
* Remove EXP gain from using a rodBardur Arantsson2018-03-25
* Remove Rod of PerceptionBardur Arantsson2018-03-25
* Auto-identify items when they are added to inventoryBardur Arantsson2018-03-25
* Remove "tried" flagBardur Arantsson2018-03-25
* Remove distinction between CAST_HIDDEN and CAST_OBVIOUSBardur Arantsson2018-03-25
* Remove unnecessary argument from acquirement()Bardur Arantsson2018-03-25
* Auto-identify rods on useBardur Arantsson2018-03-25
* Auto-identify staves/wands on useBardur Arantsson2018-03-25
* Auto-identify read scrollsBardur Arantsson2018-03-25
* Auto-identify eaten itemsBardur Arantsson2018-03-25
* Remove Iron Helm of KnowledgeBardur Arantsson2018-03-25
* Remove Stone of Lore activationBardur Arantsson2018-03-25
* Make curse_{weapon,armor} functions staticBardur Arantsson2018-03-25
* Refactor powers to an associative containerBardur Arantsson2018-03-25
* Remove always-true parameter from genocide() and mass_genocide()Bardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove RunecraftingBardur Arantsson2017-02-28
* Remove !SelfKnowledgeBardur Arantsson2016-10-22
* Remove trapsBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10