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path: root/src/cmd6.cc
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* Remove trapsBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10
* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
* Simplify show_file function signatureBardur Arantsson2016-02-05
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Inline various GOD macrosBardur Arantsson2015-03-22
* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
* Inline ADD_POWER macroBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split wild.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Remove huge amount of dead code from spells2.ccBardur Arantsson2015-02-23
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd6.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move store.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23