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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
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* Remove effectively dead sound() codeBardur Arantsson2016-09-17
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10
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* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
| | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting.
* Simplify show_file function signatureBardur Arantsson2016-02-05
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Inline various GOD macrosBardur Arantsson2015-03-22
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* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
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* Inline ADD_POWER macroBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split wild.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Remove huge amount of dead code from spells2.ccBardur Arantsson2015-02-23
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* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a few of the functions static while we're at it.
* Move cmd6.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Also remove unused step_effects() function while we're at it
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move store.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
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* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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* Move corrupt.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
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* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
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* Limit scope of set_stick_mode/unset_stick_modeBardur Arantsson2015-02-23
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* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
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* Apply trivial warning cleanupsBardur Arantsson2015-02-23
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* Remove now-unused object parameter from spellcasting functionsBardur Arantsson2015-02-23
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* Unindent large region in cmd6.ccBardur Arantsson2015-02-23
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* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.