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* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split wild.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Remove huge amount of dead code from spells2.ccBardur Arantsson2015-02-23
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* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a few of the functions static while we're at it.
* Move cmd6.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Also remove unused step_effects() function while we're at it
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move store.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
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* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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* Move corrupt.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
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* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
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* Limit scope of set_stick_mode/unset_stick_modeBardur Arantsson2015-02-23
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* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
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* Apply trivial warning cleanupsBardur Arantsson2015-02-23
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* Remove now-unused object parameter from spellcasting functionsBardur Arantsson2015-02-23
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* Unindent large region in cmd6.ccBardur Arantsson2015-02-23
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* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
* Add missing "every" in activation text of a few activationsBardur Arantsson2015-02-23
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* Revert "Limit scope of {set,unset}_stick_mode for readability"Bardur Arantsson2015-02-23
| | | | | | | | | Turns out I'd missed at least one case where the stick would be activated without "stick_mode" being set, this would have the effect of inadvertently reducing/increasing the effective spell level depending on Magic-Device vs. $SPELL_SCHOOL skill level. This reverts commit 427c432e6d2805c88e4639c61b32975ee01735f8.
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
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* Consolide the two spell_type headersBardur Arantsson2015-02-23
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* Change spell_chance_device parameter to use spell_type pointerBardur Arantsson2015-02-23
| | | | There's no need to go through the extra indirection of the spell list.
* Split spell_chance into device and book variantsBardur Arantsson2015-02-23
| | | | | The code calling spell_chance() always actually knows which kind of spell its looking at, so we might as well exploit that.
* Limit scope of {set,unset}_stick_mode for readabilityBardur Arantsson2015-02-23
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* Remove unused HOOK_ACTIVATEBardur Arantsson2014-12-23
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* Remove unused HOOK_ZAPBardur Arantsson2014-12-23
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* Remove old-style HOOK_EAT invocationBardur Arantsson2014-12-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
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* Switch almost everything over to C++Bardur Arantsson2013-09-27