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* Change away from bool_ for hooksBardur Arantsson2017-05-02
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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove redundant "extern" on function declarationsBardur Arantsson2017-05-02
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* Remove random_spell::{name,desc}Bardur Arantsson2017-05-02
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* Remove RunecraftingBardur Arantsson2017-02-28
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move rune_spells into player_typeBardur Arantsson2016-10-05
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* Move random_spells into player_typeBardur Arantsson2016-10-05
| | | | | # Conflicts: # src/loadsave.cc
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Use 'bool' in random_spell structBardur Arantsson2016-09-17
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* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
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* Remove effectively dead sound() codeBardur Arantsson2016-09-17
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
| | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic.
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
| | | | | This split makes it much clearer which functionality is being used at call sites. We also eliminate a little bit of duplicate code.
* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
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* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
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* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Remove alchemist_has_stone()Bardur Arantsson2015-09-14
| | | | | There's no such item in the game any more, and the game was checking for 'Balefire'... which is definitely not right.
* Replace hack_apply_magic_power with optional parameterBardur Arantsson2015-09-14
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* Fix typo in message in do_cmd_rune_add_mem()Bardur Arantsson2015-06-09
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a few of the functions static while we're at it.
* Move cmd6.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Also remove unused step_effects() function while we're at it
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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