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* Rework SKF1_* flags to flag_set<>Bardur Arantsson2016-06-22
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* Rework SF1_* flags to flag_set<>Bardur Arantsson2016-06-22
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* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Change flags_group to non-POD typeBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
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* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
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* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Remove mentions of the borgBardur Arantsson2016-02-05
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* Remove get_month_name()Bardur Arantsson2015-12-28
| | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
| | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag.
* Remove unused IM_MELEE flagBardur Arantsson2015-09-14
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* Remove dead Portable Hole codeBardur Arantsson2015-06-11
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Inline various GOD macrosBardur Arantsson2015-03-22
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* Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macrosBardur Arantsson2015-03-07
| | | | | In addition, topologically sort the functions in loadsave.cc to avoid the redundant static function declarations.
* Convert race_inf() macro to functionBardur Arantsson2015-03-07
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* Change in_bounds* and panel_contains macros to functions in util.ccBardur Arantsson2015-03-07
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* Move PICT* macros from defines.h to spells1.ccBardur Arantsson2015-03-07
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* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
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* Move GRID, GRID_{X,Y} macros to spells1.ccBardur Arantsson2015-03-07
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* Convert cave-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Inline ADD_POWER macroBardur Arantsson2015-03-07
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* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Move MODIFY and MODIFY_AUX macros to monster2.ccBardur Arantsson2015-03-07
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* Remove f_head, f_name, f_textBardur Arantsson2015-02-23
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* Remove old bounty codeBardur Arantsson2015-02-23
| | | | | None of it actually seems to be used any longer; the bounty hunter quest is delegated to q_bounty.cc.
* Remove dead BACT_* code and ba_info.txt entriesBardur Arantsson2015-02-23
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* Remove effectively unused variablesBardur Arantsson2015-02-23
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* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
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* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
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* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Rework MONSTER_EXP into a functionBardur Arantsson2015-02-23
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* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
* Remove unused MAX_HOOKSBardur Arantsson2014-12-23
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* Remove old-style hooks codeBardur Arantsson2014-12-23
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* Remove unused HOOK_BIRTHBardur Arantsson2014-12-23
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* Remove unused HOOK_INIT_GAMEBardur Arantsson2014-12-23
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