Commit message (Collapse) | Author | Age | |
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* | Rework SKF1_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
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* | Rework SF1_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
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* | Rework ETR4_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
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* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
| | | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.) | ||
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
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* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Change flags_group to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Make obj_theme a non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
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* | Have RANDOM_{RESIST,POWER} avoid existing flags | Bardur Arantsson | 2016-03-29 |
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* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
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* | Avoid hardcoding most artifact numbers | Bardur Arantsson | 2016-03-27 |
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* | Refactor use_symbiotic_power() to use std::vector | Bardur Arantsson | 2016-03-10 |
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* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Remove mentions of the borg | Bardur Arantsson | 2016-02-05 |
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* | Remove get_month_name() | Bardur Arantsson | 2015-12-28 |
| | | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used. | ||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Remove TR4_ANTIMAGIC_{30,20,10} flags | Bardur Arantsson | 2015-09-14 |
| | | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag. | ||
* | Remove unused IM_MELEE flag | Bardur Arantsson | 2015-09-14 |
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* | Remove dead Portable Hole code | Bardur Arantsson | 2015-06-11 |
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* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
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* | Inline various GOD macros | Bardur Arantsson | 2015-03-22 |
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* | Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macros | Bardur Arantsson | 2015-03-07 |
| | | | | | In addition, topologically sort the functions in loadsave.cc to avoid the redundant static function declarations. | ||
* | Convert race_inf() macro to function | Bardur Arantsson | 2015-03-07 |
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* | Change in_bounds* and panel_contains macros to functions in util.cc | Bardur Arantsson | 2015-03-07 |
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* | Move PICT* macros from defines.h to spells1.cc | Bardur Arantsson | 2015-03-07 |
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* | Replace PRACE_FLAG{,2} macros with functions | Bardur Arantsson | 2015-03-07 |
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* | Move GRID, GRID_{X,Y} macros to spells1.cc | Bardur Arantsson | 2015-03-07 |
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* | Convert cave-related macros from defines.h into functions | Bardur Arantsson | 2015-03-07 |
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* | Inline ADD_POWER macro | Bardur Arantsson | 2015-03-07 |
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* | Convert object-related macros from defines.h into functions | Bardur Arantsson | 2015-03-07 |
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* | Move MODIFY and MODIFY_AUX macros to monster2.cc | Bardur Arantsson | 2015-03-07 |
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* | Remove f_head, f_name, f_text | Bardur Arantsson | 2015-02-23 |
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* | Remove old bounty code | Bardur Arantsson | 2015-02-23 |
| | | | | | None of it actually seems to be used any longer; the bounty hunter quest is delegated to q_bounty.cc. | ||
* | Remove dead BACT_* code and ba_info.txt entries | Bardur Arantsson | 2015-02-23 |
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* | Remove effectively unused variables | Bardur Arantsson | 2015-02-23 |
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* | Reduce ridiculous number of test_monster_name usages | Bardur Arantsson | 2015-02-23 |
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* | Remove unused BACT_* values, including Arena code | Bardur Arantsson | 2015-02-23 |
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* | Remove a few unused fields in player_type | Bardur Arantsson | 2015-02-23 |
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* | Remove last remnants of the Merchant class | Bardur Arantsson | 2015-02-23 |
| | | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code | ||
* | Rework MONSTER_EXP into a function | Bardur Arantsson | 2015-02-23 |
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* | Change "activation spells" to use the old style | Bardur Arantsson | 2015-02-23 |
| | | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue. | ||
* | Remove unused MAX_HOOKS | Bardur Arantsson | 2014-12-23 |
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* | Remove old-style hooks code | Bardur Arantsson | 2014-12-23 |
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* | Remove unused HOOK_BIRTH | Bardur Arantsson | 2014-12-23 |
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* | Remove unused HOOK_INIT_GAME | Bardur Arantsson | 2014-12-23 |
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