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path: root/src/defines.h
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* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Add DRS_NONE for "learn nothing" for update_smart_learn()Bardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Rework SKF1_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework SF1_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Change flags_group to non-POD typeBardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Remove mentions of the borgBardur Arantsson2016-02-05
* Remove get_month_name()Bardur Arantsson2015-12-28
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
* Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
* Remove unused IM_MELEE flagBardur Arantsson2015-09-14
* Remove dead Portable Hole codeBardur Arantsson2015-06-11
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
* Inline various GOD macrosBardur Arantsson2015-03-22
* Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macrosBardur Arantsson2015-03-07
* Convert race_inf() macro to functionBardur Arantsson2015-03-07
* Change in_bounds* and panel_contains macros to functions in util.ccBardur Arantsson2015-03-07
* Move PICT* macros from defines.h to spells1.ccBardur Arantsson2015-03-07
* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
* Move GRID, GRID_{X,Y} macros to spells1.ccBardur Arantsson2015-03-07
* Convert cave-related macros from defines.h into functionsBardur Arantsson2015-03-07
* Inline ADD_POWER macroBardur Arantsson2015-03-07
* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
* Move MODIFY and MODIFY_AUX macros to monster2.ccBardur Arantsson2015-03-07
* Remove f_head, f_name, f_textBardur Arantsson2015-02-23
* Remove old bounty codeBardur Arantsson2015-02-23
* Remove dead BACT_* code and ba_info.txt entriesBardur Arantsson2015-02-23
* Remove effectively unused variablesBardur Arantsson2015-02-23
* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
* Rework MONSTER_EXP into a functionBardur Arantsson2015-02-23
* Change "activation spells" to use the old styleBardur Arantsson2015-02-23