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* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Rewrite "light safety" check to avoid hardcoded constantsBardur Arantsson2018-03-25
* Move duplicated code to is_light_harmful()Bardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* Remove pseudo-IDBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Move gl_timer to Game struct and change timer_type to classBardur Arantsson2017-09-07
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Move died_from to Game structBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Remove RunecraftingBardur Arantsson2017-02-28
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Remove trapsBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Don't try to handle added skills on loadBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Fix grammar/spellingBardur Arantsson2016-03-29
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
* Remove '-n' command line switchBardur Arantsson2016-02-05
* Remove get_month_name()Bardur Arantsson2015-12-28
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Remove an instance of hardcoded terminal countBardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11