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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
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* Remove '-n' command line switchBardur Arantsson2016-02-05
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* Remove get_month_name()Bardur Arantsson2015-12-28
| | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used.
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove an instance of hardcoded terminal countBardur Arantsson2015-12-11
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* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Allocate p_ptr dynamicallyBardur Arantsson2015-12-11
| | | | | | While this technically introduces one-time memory leak, it also lets us avoid the Static Initialization Fiasco problem if we change player_type to a non-POD.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Add pseudo-ID for items at player's feetBardur Arantsson2015-04-14
| | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in.
* Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Inline various GOD macrosBardur Arantsson2015-03-22
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* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split birth.cc "C" declarations to separate header fileBardur Arantsson2015-03-07
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* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
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* Move wizard2.cc declarations to separate header fileBardur Arantsson2015-03-07
| | | | | | Move the tvals[] array to variable.cc together with most of the other globals. Mark a few local functions "static" while we're at it.
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split loadsave.cc declarations to separate header filesBardur Arantsson2015-03-07
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* Split dungeon.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split wild.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split generate.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split gen_*.cc declarations to separate header filesgeBardur Arantsson2015-03-07
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* Split levels.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Split powers function declarations to separate header fileBardur Arantsson2015-02-23
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* Remove dead declarations/codeBardur Arantsson2015-02-23
| | | | Tidy up scan_floor a little to avoid unused cases and parameters.
* Move cmd6.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cmd4.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Remove a little dead code while we're at it.
* Move cmd3.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move cmd2.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Also remove unused step_effects() function while we're at it
* Move help.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move birth.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | We leave the no_begin_screen variable because it needs to be accessed by non-C++ code.
* Make a few functions staticBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.