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path: root/src/dungeon.cc
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* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Don't try to handle added skills on loadBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Fix grammar/spellingBardur Arantsson2016-03-29
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
* Remove '-n' command line switchBardur Arantsson2016-02-05
* Remove get_month_name()Bardur Arantsson2015-12-28
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Remove an instance of hardcoded terminal countBardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Allocate p_ptr dynamicallyBardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Add pseudo-ID for items at player's feetBardur Arantsson2015-04-14
* Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Inline various GOD macrosBardur Arantsson2015-03-22
* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Split birth.cc "C" declarations to separate header fileBardur Arantsson2015-03-07
* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
* Move wizard2.cc declarations to separate header fileBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split loadsave.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split dungeon.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split wild.cc declarations to separate header fileBardur Arantsson2015-03-07