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* Move gl_timer to Game struct and change timer_type to classBardur Arantsson2017-09-07
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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Move died_from to Game structBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Remove RunecraftingBardur Arantsson2017-02-28
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* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Don't try to handle added skills on loadBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
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* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
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* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
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* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
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* Remove effectively dead sound() codeBardur Arantsson2016-09-17
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* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
| | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Fix grammar/spellingBardur Arantsson2016-03-29
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
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* Remove '-n' command line switchBardur Arantsson2016-02-05
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* Remove get_month_name()Bardur Arantsson2015-12-28
| | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used.
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove an instance of hardcoded terminal countBardur Arantsson2015-12-11
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* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Allocate p_ptr dynamicallyBardur Arantsson2015-12-11
| | | | | | While this technically introduces one-time memory leak, it also lets us avoid the Static Initialization Fiasco problem if we change player_type to a non-POD.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Add pseudo-ID for items at player's feetBardur Arantsson2015-04-14
| | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in.
* Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Inline various GOD macrosBardur Arantsson2015-03-22
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* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
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