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path: root/src/externs.h
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* Lua: Generalize handling of powers granted by corruptions.Bardur Arantsson2012-04-07
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Refactor Lua-based powers into CBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
* Lua: Refactor the "set" part of player.corruption() to CBardur Arantsson2012-04-07
* Lua: Remove unused lose_all_corruptions()Bardur Arantsson2012-04-07
* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
* Lua: Remove unused switch_class and switch_subclassBardur Arantsson2012-04-07
* Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to CBardur Arantsson2012-04-07
* Lua: Add "bindings" for accessing POWER_* from C codeBardur Arantsson2012-04-07
* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
* Lua: Add C identifiers for Theme corruptionsBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
* Lua: Add functions to get GOD_* Lua variables from C codeBardur Arantsson2012-04-07
* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
* Lua: Move "Library" quest functions to CBardur Arantsson2012-04-07
* Lua: Move "outfit player" code to C.Bardur Arantsson2012-04-07
* Lua: Move module initialization code to CBardur Arantsson2012-04-07
* Cleanup: Remove unused fd_chop() function.Bardur Arantsson2012-04-02
* Cleanup: Remove SUPPORT_GAMMA -- should be handled by OS.Bardur Arantsson2012-04-02
* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
* Remove unused parameter from level generating function.Bardur Arantsson2012-03-29
* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
* Refactor: Remove some dead setuid code.Bardur Arantsson2012-03-29
* Refactor: USE_TRANSPARENCY compile-time flag always setBardur Arantsson2012-03-29
* Refactor: EGO_GRAPHICS compile-time flag always setBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for "clamping" spell failure chance.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate keymap handling code.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for calculaing attack "power"Bardur Arantsson2012-03-29
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
* Refactor: show_{equip,inven} argument is always FALSE.Bardur Arantsson2012-03-29
* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
* Remove conditional compilation based on PRIVATE_USER_PATH. It is always set.Bardur Arantsson2012-03-29
* Curses: Fix linking error.Bardur Arantsson2012-03-29
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
* Files: Remove panic saves.Bardur Arantsson2012-03-29
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20