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* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Constness fixesBardur Arantsson2013-09-27
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* Constness fixesBardur Arantsson2013-09-27
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* Remove unused second parameter for disturb()Bardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Remove the stupid_monsters optionBardur Arantsson2013-08-08
| | | | It's always considered FALSE from now on.
* Remove auto_notes and take_notes optionsBardur Arantsson2013-08-08
| | | | We always set them to TRUE now.
* Remove HANDLE_SIGNALS and SPECIAL_BSDBardur Arantsson2013-06-29
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* Remove unused variablesBardur Arantsson2012-06-30
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* Split high score reading/writing into separate compilation unitBardur Arantsson2012-06-29
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* Remove SAVEFILE_MUTABLE preprocessor defineBardur Arantsson2012-06-27
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* Remove "player_uid" globalBardur Arantsson2012-06-26
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* Remove SCORE_{BORGS,WIZARDS,CHEATERS} preprocessor definesBardur Arantsson2012-06-26
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* Remove HIGHSCORE_DATE_HACKBardur Arantsson2012-06-26
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* Remove "highscore_fd" global.Bardur Arantsson2012-06-26
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* Remove ANGBAND_DIR_APEX since it's not used any moreBardur Arantsson2012-06-26
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* Lua: Eliminate use of exec_lua() in files.cBardur Arantsson2012-06-19
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* Lua: Remove dead "patches" codeBardur Arantsson2012-06-19
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* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
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* Lua: Display character bonuses from gods properlyBardur Arantsson2012-04-09
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* Lua: Moved mimicry to CBardur Arantsson2012-04-07
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* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Unix signals: Remove handle_signal_abort and handle_signal_simpleBardur Arantsson2012-03-31
| | | | | In short: Don't interfere with debugging and don't kill the player if their ssh connection is interrupted.
* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Refactor: show_{equip,inven} argument is always FALSE.Bardur Arantsson2012-03-29
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* Remove conditional compilation based on PRIVATE_USER_PATH. It is always set.Bardur Arantsson2012-03-29
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* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove chg_to_txt code which does not serve any useful purpose.Bardur Arantsson2012-03-29
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove CHECK_LOAD and CHECK_TIME completely.Bardur Arantsson2011-02-20
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* Killerbunnies: Add companions to character dump.Bardur Arantsson2011-02-20
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* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
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* Remove obsolete platforms/frontends.Bardur Arantsson2010-01-11
| | | | | | | | | | | | | | | Removed platforms/systems: - OS/2 - RiscOS - SVGALib - IBM DOS - VM/ESA (Vax) - Amiga - Acorn - Dummy - VMS - Macintosh (non-Carbon)
* Fixes for 64 bit compatibility.Bardur Arantsson2010-01-10
| | | | | - Fix skill value display in character dump on 64 bit machines. - Fix format strings and add casts to *printf() invocations.
* Refactor version string construction to a function.Bardur Arantsson2010-01-10
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* Clean up sprintf() usage to always use a "%s" format string.Bardur Arantsson2010-01-10
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* Import tome-2.3.5.Bardur Arantsson2010-01-08