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Commit message (Collapse)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Remove unnecessary castsBardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Remove FORCE_V_IDX preprocessor defineBardur Arantsson2012-06-29
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* Remove bogus #if 1 / #endif pragmasBardur Arantsson2012-06-26
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* Lua: Move Theme's racial alignment to CBardur Arantsson2012-06-11
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Remove unused parameter from level generating function.Bardur Arantsson2012-03-29
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* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Refactor: Factor out a little common code in generate.c.Bardur Arantsson2012-03-29
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* Avoid using C++ keywords as identifiers.Bardur Arantsson2011-02-20
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* Remove unused variable.Bardur Arantsson2010-01-17
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* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
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* Remove ANGBAND_LITE option.Bardur Arantsson2010-01-12
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* Remove a non-ASCII character from comment.Bardur Arantsson2010-01-10
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* Disambiguate misleading expression.Bardur Arantsson2010-01-10
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* Import fix from CVS: Fix princess room allocation.Bardur Arantsson2010-01-08
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* Import tome-2.3.5.Bardur Arantsson2010-01-08