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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Remove player_type::preserve fieldBardur Arantsson2016-09-17
| | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it.
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Use std::vector for vault dataBardur Arantsson2016-03-10
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* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split loadsave.cc declarations to separate header filesBardur Arantsson2015-03-07
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* Remove (effectively) unused wilderness_gen parameterBardur Arantsson2015-03-07
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* Split wild.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Remove (effectively) unused add_level_generator parametersBardur Arantsson2015-03-07
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* Split generate.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split levels.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Split traps.cc function declarations to separate fileBardur Arantsson2015-02-23
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* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
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* Remove v_name, v_text, v_headBardur Arantsson2015-02-23
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* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
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* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
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* Update HOOK_GEN_LEVEL_BEGIN to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_LEVEL_END_GEN to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_BUILD_ROOM1 to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_{LEVEL_REGEN,NEW_LEVEL} to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_GEN_QUEST to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_GEN_LEVEL to new-style hookBardur Arantsson2014-12-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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* Remove most of z-virt.[ch]Bardur Arantsson2014-06-27
| | | | | This commit leaves only safe_calloc() as a convenient "non-failing" calloc().
* Fix a couple of Clang warningsBardur Arantsson2014-06-26
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* Switch almost everything over to C++Bardur Arantsson2013-09-27