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path: root/src/init1.c
Commit message (Collapse)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Eliminate pointless pointless fake_{name,text}_size globalsBardur Arantsson2013-09-27
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* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
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* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
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* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Clear up Clang warnings.Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Removing *.raw file support completely -- it's not necessary on modern machines.Bardur Arantsson2010-01-18
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* Remove dead code.Bardur Arantsson2010-01-17
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* Remove VERIFY_VERSION_STAMP code. It's useless.Bardur Arantsson2010-01-17
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* Fixes for 64 bit compatibility.Bardur Arantsson2010-01-10
| | | | | - Fix skill value display in character dump on 64 bit machines. - Fix format strings and add casts to *printf() invocations.
* Import fix from CVS: Fix a misleading comment.Bardur Arantsson2010-01-08
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* Import fix from CVS: Properly mark quest monsters as such.Bardur Arantsson2010-01-08
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* Import tome-2.3.5.Bardur Arantsson2010-01-08