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path: root/src/init1.cc
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* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
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* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
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* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
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* Rework store_info_type::actions into a std::vector<>Bardur Arantsson2016-09-17
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* Rework store_info_type::owners to std::vector<>Bardur Arantsson2016-09-17
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* Unify store_info_type::item_* info std::vector<store_item>Bardur Arantsson2016-09-17
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* Change 'abilities' member of player_* to a std::vector<>Bardur Arantsson2016-09-17
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* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
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* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
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* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
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* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
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* Remove unused player_spec::skill_ideal fieldBardur Arantsson2016-09-17
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* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
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* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
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* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
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* Rework SKF1_* flags to flag_set<>Bardur Arantsson2016-06-22
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* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
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* Rework SF1_* flags to flag_set<>Bardur Arantsson2016-06-22
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* Split store_info_type::table into a "kind" and "chance" componentBardur Arantsson2016-06-22
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* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Change set_type to non-POD typeBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Remove unused special-casing of RF8_WILD_TOO in init1.ccBardur Arantsson2016-06-20
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* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Add missing "static" qualifiers in init1.ccBardur Arantsson2016-03-29
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* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
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* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
| | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code
* Fix missing newlines in k_info description textsBardur Arantsson2016-03-27
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* Remove massive amounts of boilerplate in init1.ccBardur Arantsson2016-03-10
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* Remove unused codeBardur Arantsson2016-03-10
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* Use std::vector for vault dataBardur Arantsson2016-03-10
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
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* Remove unused wf_info flag handling codeBardur Arantsson2015-12-11
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* Remove unused object_kind field "extra"Bardur Arantsson2015-12-11
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* Remove useless V: lines from data filesBardur Arantsson2015-12-11
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove ANGBAND_GRAFBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
| | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag.
* Remove unused IM_MELEE flagBardur Arantsson2015-09-14
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