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path: root/src/init1.cc
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* Work around bad strchr() declarationBardur Arantsson2016-10-08
* Remove traps from maps and levelsBardur Arantsson2016-10-08
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
* Clean up ability_typeBardur Arantsson2016-10-05
* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
* Move ab_info into GameEditDataBardur Arantsson2016-10-05
* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
* Move set_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Remove unused includesBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
* Move v_info into GameEditDataBardur Arantsson2016-10-05
* Remove dead codeBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Clean up process_dungeon_file_aux() a little bitBardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
* Rework store_info_type::actions into a std::vector<>Bardur Arantsson2016-09-17
* Rework store_info_type::owners to std::vector<>Bardur Arantsson2016-09-17
* Unify store_info_type::item_* info std::vector<store_item>Bardur Arantsson2016-09-17
* Change 'abilities' member of player_* to a std::vector<>Bardur Arantsson2016-09-17
* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
* Remove unused player_spec::skill_ideal fieldBardur Arantsson2016-09-17