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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove character backgroundBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Work around bad strchr() declarationBardur Arantsson2016-10-08
| | | | Fixes #11
* Remove traps from maps and levelsBardur Arantsson2016-10-08
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | If was actually not being used.
* Clean up ability_typeBardur Arantsson2016-10-05
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* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove unused includesBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Move v_info into GameEditDataBardur Arantsson2016-10-05
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* Remove dead codeBardur Arantsson2016-10-05
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Clean up process_dungeon_file_aux() a little bitBardur Arantsson2016-09-17
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* Remove dead codeBardur Arantsson2016-09-17
| | | | Fixes a few compiler warnings.
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
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* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
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* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
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* Rework store_info_type::actions into a std::vector<>Bardur Arantsson2016-09-17
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* Rework store_info_type::owners to std::vector<>Bardur Arantsson2016-09-17
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* Unify store_info_type::item_* info std::vector<store_item>Bardur Arantsson2016-09-17
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* Change 'abilities' member of player_* to a std::vector<>Bardur Arantsson2016-09-17
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* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
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* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
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