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* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
* Lua: Remove Lua compat bits of timer_typeBardur Arantsson2012-05-09
* Lua: Move Theme's "aggravate_evil" timer to CBardur Arantsson2012-05-09
* Lua: Move "Meta" spell functions to CBardur Arantsson2012-05-08
* Lua: Gods: Move Theme god definitions to CBardur Arantsson2012-04-11
* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
* Lua: Move module initialization code to CBardur Arantsson2012-04-07
* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Remove unused "struct header" membersBardur Arantsson2012-03-29
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Remove conditional compilation based on PRIVATE_USER_PATH. It is always set.Bardur Arantsson2012-03-29
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
* Removing *.raw file support completely -- it's not necessary on modern machines.Bardur Arantsson2010-01-18
* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
* Remove ANGBAND_LITE option.Bardur Arantsson2010-01-12
* Remove obsolete platforms/frontends.Bardur Arantsson2010-01-11
* Import tome-2.3.5.Bardur Arantsson2010-01-08