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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Move "Game" initialization to main_real()Bardur Arantsson2017-05-02
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Remove "allocate" member function from the x_info traitsBardur Arantsson2016-10-05
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* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Move v_info into GameEditDataBardur Arantsson2016-10-05
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* Move initialization of Game earlierBardur Arantsson2016-10-05
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* Remove init_wilderness()Bardur Arantsson2016-09-17
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Introduce Game structBardur Arantsson2016-09-17
| | | | | | | | | | | | | | | | Motivation: SIOF is such a huge chore to work around at this point that it's probably best to just start the looong task of getting rid of the globals. Currently we allocate a single global Game instance which we leak. The idea here is to start moving global game state into the single global Game singleton and eventually allocating the Game variable on the stack such that everything works out nicely wrt. freeing allocated memory and such. Once all the game state has been moved into Game we can start plumbing all the functions, classes, &c such that we don't have to reference game state via the "game" global.
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
| | | | | We might as well delegate the massive implementation complexity and get rid of a ton of legacy code.
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
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* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
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* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
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* Change meta_class_type to non-POD typeBardur Arantsson2016-09-17
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* Use std::vector for town_type::storeBardur Arantsson2016-09-17
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* Change wilderness_map to non-POD typeBardur Arantsson2016-06-23
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* Change wilderness_type_info to a non-POD typeBardur Arantsson2016-06-23
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* Change town_type to non-POD typeBardur Arantsson2016-06-23
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* Change skill_type to non-POD typeBardur Arantsson2016-06-22
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* Change store_info_type to non-POD typeBardur Arantsson2016-06-22
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* Change feature_type to non-POD typeBardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
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* Change object_type to non-POD typeBardur Arantsson2016-06-20
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* Change store_type to non-POD typeBardur Arantsson2016-06-20
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* Change set_type to non-POD typeBardur Arantsson2016-06-20
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