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path: root/src/init2.cc
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Move set_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
* Move v_info into GameEditDataBardur Arantsson2016-10-05
* Move initialization of Game earlierBardur Arantsson2016-10-05
* Remove init_wilderness()Bardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Introduce Game structBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
* Change meta_class_type to non-POD typeBardur Arantsson2016-09-17
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
* Change wilderness_map to non-POD typeBardur Arantsson2016-06-23
* Change wilderness_type_info to a non-POD typeBardur Arantsson2016-06-23
* Change town_type to non-POD typeBardur Arantsson2016-06-23
* Change skill_type to non-POD typeBardur Arantsson2016-06-22
* Change store_info_type to non-POD typeBardur Arantsson2016-06-22
* Change feature_type to non-POD typeBardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
* Change object_type to non-POD typeBardur Arantsson2016-06-20
* Change store_type to non-POD typeBardur Arantsson2016-06-20
* Change set_type to non-POD typeBardur Arantsson2016-06-20
* Change artifact_type to non-POD typeBardur Arantsson2016-06-20
* Change ego_item_type to non-POD typeBardur Arantsson2016-06-20
* Change object_kind to non-POD typeBardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Change monster_ego to non-POD structBardur Arantsson2016-06-20
* Change monster_race to non-POD structBardur Arantsson2016-06-20
* Change dungeon_info_type to non-POD typeBardur Arantsson2016-03-29
* Use std::vector for vault dataBardur Arantsson2016-03-10
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
* Inline init_lua_init()Bardur Arantsson2016-02-05
* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
* Remove dead codeBardur Arantsson2015-12-28
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11