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path: root/src/init2.cc
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* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
* Change meta_class_type to non-POD typeBardur Arantsson2016-09-17
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
* Change wilderness_map to non-POD typeBardur Arantsson2016-06-23
* Change wilderness_type_info to a non-POD typeBardur Arantsson2016-06-23
* Change town_type to non-POD typeBardur Arantsson2016-06-23
* Change skill_type to non-POD typeBardur Arantsson2016-06-22
* Change store_info_type to non-POD typeBardur Arantsson2016-06-22
* Change feature_type to non-POD typeBardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
* Change object_type to non-POD typeBardur Arantsson2016-06-20
* Change store_type to non-POD typeBardur Arantsson2016-06-20
* Change set_type to non-POD typeBardur Arantsson2016-06-20
* Change artifact_type to non-POD typeBardur Arantsson2016-06-20
* Change ego_item_type to non-POD typeBardur Arantsson2016-06-20
* Change object_kind to non-POD typeBardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Change monster_ego to non-POD structBardur Arantsson2016-06-20
* Change monster_race to non-POD structBardur Arantsson2016-06-20
* Change dungeon_info_type to non-POD typeBardur Arantsson2016-03-29
* Use std::vector for vault dataBardur Arantsson2016-03-10
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
* Inline init_lua_init()Bardur Arantsson2016-02-05
* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
* Remove dead codeBardur Arantsson2015-12-28
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Reduce scope of buffer for data parsing functionsBardur Arantsson2015-06-07
* Remove redundant code in init2.ccBardur Arantsson2015-06-07
* Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Move script.cc declarations to separate header fileBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Remove (effectively) unused add_level_generator parametersBardur Arantsson2015-03-07
* Split generate.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split gen_*.cc declarations to separate header filesgeBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23