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* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
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* Change object_type to non-POD typeBardur Arantsson2016-06-20
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* Change store_type to non-POD typeBardur Arantsson2016-06-20
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* Change set_type to non-POD typeBardur Arantsson2016-06-20
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* Change artifact_type to non-POD typeBardur Arantsson2016-06-20
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* Change ego_item_type to non-POD typeBardur Arantsson2016-06-20
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* Change object_kind to non-POD typeBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Change monster_ego to non-POD structBardur Arantsson2016-06-20
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* Change monster_race to non-POD structBardur Arantsson2016-06-20
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* Change dungeon_info_type to non-POD typeBardur Arantsson2016-03-29
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* Use std::vector for vault dataBardur Arantsson2016-03-10
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* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
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* Inline init_lua_init()Bardur Arantsson2016-02-05
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* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
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* Remove dead codeBardur Arantsson2015-12-28
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Reduce scope of buffer for data parsing functionsBardur Arantsson2015-06-07
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* Remove redundant code in init2.ccBardur Arantsson2015-06-07
| | | | A little template use can go a long way.
* Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
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* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Move script.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
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* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Remove (effectively) unused add_level_generator parametersBardur Arantsson2015-03-07
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* Split generate.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split gen_*.cc declarations to separate header filesgeBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
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* Move squeltch.cc function declarations to new include fileBardur Arantsson2015-02-23
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* Move modules.cc declarations to separate headerBardur Arantsson2015-02-23
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* Remove f_head, f_name, f_textBardur Arantsson2015-02-23
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* Remove ow_head, ow_nameBardur Arantsson2015-02-23
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* Remove ba_head, ba_nameBardur Arantsson2015-02-23
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* Remove st_head, st_nameBardur Arantsson2015-02-23
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* Remove wf_head, wf_name, wf_textBardur Arantsson2015-02-23
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* Remove al_head, al_nameBardur Arantsson2015-02-23
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* Remove s_head, s_name, s_textBardur Arantsson2015-02-23
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* Remove t_head, t_name, t_textBardur Arantsson2015-02-23
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* Remove ra_headBardur Arantsson2015-02-23
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* Remove set_head, set_name, set_textBardur Arantsson2015-02-23
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* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
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