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path: root/src/loadsave.c
Commit message (Collapse)AuthorAge
* Remove unused chaos patron codeBardur Arantsson2013-06-29
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* Remove unused variablesBardur Arantsson2012-06-30
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* Simplify do_s16b/do_32b load/save codeBardur Arantsson2012-06-28
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* Remove "arg_fiddle" globalBardur Arantsson2012-06-26
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* Quarks: Move subsystem to separate compilation unitBardur Arantsson2012-06-26
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* messages: Remove message__type; it's not really used.Bardur Arantsson2012-06-26
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* messages: Move message_* functions to separate compilation unitBardur Arantsson2012-06-26
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* Merge branch 'unlua'Bardur Arantsson2012-06-26
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| * Lua: Move automatizer to CBardur Arantsson2012-06-19
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| * Lua: Remove unused variableBardur Arantsson2012-06-19
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| * Lua: Remove dead load/save codeBardur Arantsson2012-06-19
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| * Lua: Move automatic stat gain to CBardur Arantsson2012-06-09
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| * Lua: Rework C-side "help activated" flags for load/saveBardur Arantsson2012-06-08
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| * Fix clang warningsBardur Arantsson2012-05-24
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| * Lua: Move "Mandos" spell functions to CBardur Arantsson2012-05-14
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| * Lua: Remove Lua compat bits of timer_typeBardur Arantsson2012-05-09
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| * Lua: Move "Meta" spell functions to CBardur Arantsson2012-05-08
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| * Lua: Move "Geomancy" spell functions to CBardur Arantsson2012-04-17
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| * Lua: Gods: Move GRACE_DELAY Lua variable to player_type structBardur Arantsson2012-04-10
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| * Lua: Remove quest_type "type" field.Bardur Arantsson2012-04-09
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| * Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
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| * Lua: God quests: Move quest setup to CBardur Arantsson2012-04-09
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| * Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
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| * Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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| * Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
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| * Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
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| * Lua: Move module initialization code to CBardur Arantsson2012-04-07
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* | Restore savefile compatibility with 2.3.9-ah.Bardur Arantsson2012-06-26
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
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* Files: Remove VERIFY_* load/save compile-time flags.Bardur Arantsson2012-03-29
| | | | | These flags were either not used or made things more complicated for no good reason.
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove dead (BZ_SAVES) code.Bardur Arantsson2011-02-19
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* Remove obsolete platforms/frontends.Bardur Arantsson2010-01-11
| | | | | | | | | | | | | | | Removed platforms/systems: - OS/2 - RiscOS - SVGALib - IBM DOS - VM/ESA (Vax) - Amiga - Acorn - Dummy - VMS - Macintosh (non-Carbon)
* Remove dead code.Bardur Arantsson2010-01-10
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* Import fix from CVS: Avoid using strcpy(). Fixes loading/saving on Linux ↵Bardur Arantsson2010-01-08
| | | | distributions using Fortify in libc.
* Import tome-2.3.5.Bardur Arantsson2010-01-08