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path: root/src/loadsave.c
Commit message (Expand)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
* Constness fixesBardur Arantsson2013-09-27
* Remove unused sr_ptr monster_type fieldBardur Arantsson2013-09-27
* Remove monster_mindBardur Arantsson2013-09-27
* Split hooks into separate headerBardur Arantsson2013-09-27
* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
* Remove unused chaos patron codeBardur Arantsson2013-06-29
* Remove unused variablesBardur Arantsson2012-06-30
* Simplify do_s16b/do_32b load/save codeBardur Arantsson2012-06-28
* Remove "arg_fiddle" globalBardur Arantsson2012-06-26
* Quarks: Move subsystem to separate compilation unitBardur Arantsson2012-06-26
* messages: Remove message__type; it's not really used.Bardur Arantsson2012-06-26
* messages: Move message_* functions to separate compilation unitBardur Arantsson2012-06-26
* Merge branch 'unlua'Bardur Arantsson2012-06-26
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| * Lua: Move automatizer to CBardur Arantsson2012-06-19
| * Lua: Remove unused variableBardur Arantsson2012-06-19
| * Lua: Remove dead load/save codeBardur Arantsson2012-06-19
| * Lua: Move automatic stat gain to CBardur Arantsson2012-06-09
| * Lua: Rework C-side "help activated" flags for load/saveBardur Arantsson2012-06-08
| * Fix clang warningsBardur Arantsson2012-05-24
| * Lua: Move "Mandos" spell functions to CBardur Arantsson2012-05-14
| * Lua: Remove Lua compat bits of timer_typeBardur Arantsson2012-05-09
| * Lua: Move "Meta" spell functions to CBardur Arantsson2012-05-08
| * Lua: Move "Geomancy" spell functions to CBardur Arantsson2012-04-17
| * Lua: Gods: Move GRACE_DELAY Lua variable to player_type structBardur Arantsson2012-04-10
| * Lua: Remove quest_type "type" field.Bardur Arantsson2012-04-09
| * Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
| * Lua: God quests: Move quest setup to CBardur Arantsson2012-04-09
| * Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
| * Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
| * Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
| * Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
| * Lua: Move module initialization code to CBardur Arantsson2012-04-07
* | Restore savefile compatibility with 2.3.9-ah.Bardur Arantsson2012-06-26
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
* Files: Remove VERIFY_* load/save compile-time flags.Bardur Arantsson2012-03-29
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
* Files: Remove panic saves.Bardur Arantsson2012-03-29
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
* Remove dead (BZ_SAVES) code.Bardur Arantsson2011-02-19
* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
* Remove obsolete platforms/frontends.Bardur Arantsson2010-01-11
* Remove dead code.Bardur Arantsson2010-01-10
* Import fix from CVS: Avoid using strcpy(). Fixes loading/saving on Linux dist...Bardur Arantsson2010-01-08
* Import tome-2.3.5.Bardur Arantsson2010-01-08